In its heyday, the PlayStation 3 and Xbox 360 period produced many still-ongoing franchises, however few have endured fairly as curiously as Borderlands. Gearbox Software program’s shooter-RPG sequence has been so definitive and so infamous for thus lengthy in methods that may by no means really go away. On the similar time, it’s at all times been itself: for higher or worse, Borderlands has little interest in altering what it’s, or no less than not for very lengthy.
Gearbox and 2K launched the primary Borderlands on October 20, 2009 for the 2 consoles (and per week afterward PC), and it nearly wasn’t what it’s now. Whereas it at all times appeared destined to be “Halo meets Diablo” and middle on 4 Vault Hunters searching for alien Vaults on the planet Pandora, its preliminary displaying had a extra brown and tan palette just like Fallout or Mad Max. Its now basic cel-shaded art style was chosen when the builders determined it wanted a extra distinct visible hook, a lot to the dismay of the sport’s unique artwork director. However the brand new look did its job: along with making it distinct, it impressed the staff to get extra outlandish, akin to nixing “boring” class skills in favor of extra magical, RPG-like powers.
The tip result’s a shooter that felt like a breath of recent air in comparison with others on the time. Again then, Borderlands got here onto the scene with numerous confidence and character. From its still-iconic opening set to Cage the Elephant’s “Ain’t No Rest for the Wicked” to the flashy, witty title playing cards for key characters and managers, it was clear the purpose right here was to have some good shoot-and-lootin’ enjoyable. Audiences largely grooved with that; it offered two million copies inside two months, and that quantity climbed over time. It didn’t harm that 4 well-sized DLC packs gave it an extended tail and motive to return again, probably with some newcomers becoming a member of in on the enjoyable.
In 2012, Borderlands 2 got here out with extra: extra story, new lessons with extra ridiculous skills, extra location selection, and most significantly, extra weapons. There’s numerous sport in that sport, even earlier than its personal DLC expansions added onto the pile. Popularity of the brand new launch was even larger than the primary, and it wouldn’t be improper to say it’s an important (and probably nonetheless one of the best) entry of the sequence. However that definitive standing cuts each methods, significantly in relation to the writing. Borderlands 2 is the place the forged turns into particularly… chatty, to place it charitably, and that doesn’t at all times go over nicely. The humor could be a lot and never for everybody. In going by way of among the video games in recent times, I discovered myself not likely taking note of the story. If there’s any sequence of video games that’ll enable you whittle down your podcast or YouTube essay queue, it’s this one.
Do the Borderlands video games need to be punched at so usually? Proooooobably not; their humorousness isn’t offensive a lot because it simply extreme, to the purpose tuning out the dialogue turns into second nature. Actually, the one time individuals have totally grooved with the writing was the primary Tales from the Borderlands, partially as a result of TellTale determined to dial it again a number of notches. The shadow of that beloved, episodic narrative journey looms over the bigger franchise, and Gearbox finally folded characters from the unique Tales into Borderlands 3. However an expansive megafranchise this isn’t; Gearbox has been cautious to maintain Borderlands large, however not so large it may trigger the studio’s downfall. The bad movie from this previous summer season could as nicely haven’t occurred, and it’s straightforward to think about it received’t have an effect on the sequence long-term.
Not like different franchises from the PS3/360 period, Borderlands hasn’t had some form of critically and commercially catastrophic low level. Everybody could have a selected entry they don’t like, however that hasn’t led to an installment that exists primarily to apologize for the earlier sport, as is the case with Mass Impact, Murderer’s Creed, or Halo. Gearbox was additionally forward of the sport when it comes to preservation: the studio’s made a steady effort to not simply develop the franchise to different techniques, but in addition be sure older entries and their DLC come to the present console technology to exist endlessly. Whether or not deliberately or by full accident, this has grown right into a future-proof, bulletproof franchise.

The Vault Hunters and places could change, however Borderlands has in any other case caught to the identical playbook throughout its 15-year run. It’s form of exceptional {that a} main, non-sports triple-A franchise from a western studio not concern itself with reinventing the wheel with every new installment. As the beginning of the present looter shooter period, that is much more notable; it hasn’t gotten misplaced in itself like Future typically does, and tried opponents to each have been hobbled by an incapability to totally perceive what makes both so essential. Gearbox isn’t thinking about making these video games chase present traits like a seasonal post-launch mannequin or battle cross, even with newer entries just like the 2022 spinoff Tiny Tina’s Wonderlands. As a substitute, gamers are incentivized to maintain chasing loot and stats which might be all proper there within the sport correct, simply ready to be discovered.
If there’s a phrase that most closely fits Borderlands, it’s “dependable.” Throughout the three mainline video games and two shooter spinoffs, it could actually simply be a blast to play with mates and watch bandits and monsters explode or be lit on fireplace (or each) and bust out quite a lot of wacky skills. It isn’t for everybody, and it’s greater than conscious of that; nevertheless it’s snug in its personal pores and skin and is completely nice being dunked on whereas its religious viewers retains coming again for extra. And as somebody who pops out and in of that demographic, I say: deliver on Borderlands 4, which is presently slated for 2025.
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